14+ Mario Frame Data
Smash Boards the home of the Melee Communitity for so long has a list comprised of every characters moveset in Super Smash Bros. Web Marios Frame Data 116 Statistic ValueRank Statistic ValueRank.
Data Mario Hitboxes And Frame Data Smashboards
Web Mario Frame Data.

. Section 1 Frame Data. Web 14 Frame Startup Active Frames 14-89 43 Total Frames Shield Stun Frames 60 Base Damage Notes - fireball lasts 75 frames Side B 12 Frame Startup Active Frames 12-14. Melee broken down frame.
-20 Up Tilt Hit. Mario in Super Smash Bros. Mobile-friendly Frame Data for Mario in Super Smash Bros.
Frames 9-14 9. Web Marios frame data while still solid is also worse with multiple moves having increased ending lag as well as some moves having shorter hitbox durations. Can only be used in mid-range in due part to the close variant of Light Punch.
Crouching frames 7 Acceleration rate 11 Traction. Section 1 Frame Data. Mario in Super Smash Bros.
-21 Forward Tilt same. Our first frame data video is here. 29 Shield hitlag difference.
98 22-24th Max Jumps. Web This page refers to Marios hard data such as his running and jumping speeds as of Super Smash Flash 2 demo version 09b. 42 Shield hitlag difference.
A fast jab move that has a good amount of active frames. Mobile-friendly Frame Data for Dr. 98 22-24th Max Jumps.
Marios Frame Data 116 Statistic ValueRank Statistic ValueRank. Web 14 Frame Startup Active Frames 14-89 43 Total Frames Shield Stun Frames 80 Base Damage Notes - may start fast falling at frame 10 Side B 12 Frame Startup Active. Web Mobile-friendly Frame Data for Dr.
I made this very early so I apologize about my sloppy voice our quality will improve in the next one. Web Mobile-friendly Frame Data for Mario in Super Smash Bros.
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